CHAMPIONSGragas
Gragas
CHAMPION · BARON · JUNGLE · MID

Gragas

Verified across 3 sourcesLast updated · 2026-05-26
baronC4 src
jungleB5 src
midS3 src
01

Overview

last updated 2026-05-26

Wide-presence flex champion appearing in mid, jungle, and baron lane. Skill kit is the same across roles, but build path / runes / power-spike timings / matchup priorities differ meaningfully per role — treat each role's content separately below.

Editor's pick · most-quoted
Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above. But they they have a lot of tools that they can still perform very well.
itzstu4rt · patch 7.1b · (37:10)
Open questions (4)
  1. 01Does build path differ enough between mid/jungle/baron Gragas to warrant separate canonical builds in deep-dive videos?
  2. 02Why does Royal rate mid > jungle > baron, while HellsDevil flattens to A across baron and jungle?
  3. 03Body-slam ult positioning differences per role
  4. 04Does the mid "neuters everything" claim hold against the rare mage matchups (Ahri, Ryze GOD-tier)?
02

Tier history

12 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleA=2026-05-19
7.1ehellsdevilbaronA−22026-05-19
7.1eroyalmidS=2026-05-17
7.1eroyaljungleA−22026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtmidB·2026-05-08
7.1ditzstu4rtjungleA·2026-05-08
7.1droyalbaronA·2026-05-08Visual placement only
7.1droyaljungleS·2026-05-08Visual placement only
7.1droyalmidS·2026-05-08Transcript-named: *"kind of new"* in S, *"completely neuters every matchup"*
7.1hellsdeviljungleA·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d· Mid
WR49.37%PR0.19%BR0.06%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Mejai's Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-gragas-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games. ⚠ Despite the Jungler.GG URL slug, the page surfaces the Gragas mid build (0.19% pick rate reflects mid-Gragas in their sample). For jungle Gragas, no aggregator-page jungle build was available at fetch time.

WR Metaaggregator statspatch 7.1e· Mid
WR50.47%PR2.24%BR0.25%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Electrocute
KeystoneElectrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-gragas-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). Mid build.

Situational item swaps (explicit):

  • Crown of the Shattered Queen → Oceanid's Trident vs shield-heavy enemies
  • Morellonomicon vs high-healing champions (Soraka, Dr. Mundo, Vladimir)
  • Boots: Mercury's Treads vs magic damage; Plated Steelcaps vs physical damage

Extreme threats: Swain, Zed, Vladimir, Heimerdinger, Lucian, Aurora

Build divergence notes (Mid)cross-source synthesis

Consensus across both aggregators

  • Keystone: Electrocute
  • Core items: Lich Bane → Boots of Mana → Infinity Orb → Rabadon's Deathcap → Soulstealer/Mejai's → Crown of the Shattered Queen (5 of 6 align exactly, item 5 differs only in "Mejai's Soulstealer" vs "Soulstealer" naming)
  • Skill order: Q first (both agree on Q as priority)
  • Summoner spells: Flash + Ignite

Where the aggregators diverge

  • Skill order priority 2/3: Jungler.GG → Q > E > W. WR Meta → Q > E > W. (Match — both prioritize Q then E then W.)
  • Late-game flex: WR Meta enumerates explicit swaps + extreme threats; Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
unknownrole· Gragas as Mid
·mid

Patch 7.1d analysis (Royal, Mid) Scope: As-of patch 7.1d for mid lane Gragas. May be outdated for later patches — see top-level Tier history. Why mid S in 7.1d: Two factors per Royal: Universal lane neutering — strong against any mid matchup, no clear losing lane. Strong scaling — fits Royal's mid-S thesis that "only really good late-game champions are in the S tier." This is a meta-shift rather than a direct buff — Patch 7.1d notes don't list Gragas changes. Quote (transcript): "We also have Gragas in the S tier, which is kind of new. He just completely neuters every matchup and scales really, really well." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (04:57) Build (Mid, 7.1d) No source data yet — pending a champion-deep-dive video. Runes (Mid, 7.1d) No source data yet. Power spikes (Mid, 7.1d) Royal mentioned "scales really well" but didn't specify item-completion spikes. Matchups (Mid, 7.1d) Royal claims "neuters every matchup" but did not enumerate.

royalhand-written· Patch 7.1d analysis (Royal, Mid)
patch 7.1d·mid

Scope: As-of patch 7.1d for mid lane Gragas. May be outdated for later patches — see top-level Tier history. Why mid S in 7.1d: Two factors per Royal: Universal lane neutering — strong against any mid matchup, no clear losing lane. Strong scaling — fits Royal's mid-S thesis that "only really good late-game champions are in the S tier." This is a meta-shift rather than a direct buff — Patch 7.1d notes don't list Gragas changes. Quote (transcript): "We also have Gragas in the S tier, which is kind of new. He just completely neuters every matchup and scales really, really well." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (04:57)

unknownrole· Gragas as Jungle
·jungle

Patch 7.1d analysis (Royal, Jungle) Scope: As-of patch 7.1d for jungle Gragas. May be outdated. Visual-only placement. Royal didn't verbally call out jungle Gragas. He places him in S — solid pick without being a headliner. Patch 7.1 analysis (HellsDevil, Jungle) Scope: As-of patch 7.1 for jungle Gragas per HellsDevil. HellsDevil places jungle Gragas in A. No transcript callout for jungle Gragas in his video. The downgrade vs Royal's S placement (one patch sub-version apart) suggests jungle Gragas trended slightly down between 7.1 and 7.1d — though could also be creator preference. Build (Jungle): No source data yet — pending champion-deep-dive video. Runes (Jungle): No source data yet. Power spikes (Jungle): No source data yet. Matchups (Jungle): No source data yet.

royalhand-written· Patch 7.1d analysis (Royal, Jungle)
patch 7.1d·jungle

Scope: As-of patch 7.1d for jungle Gragas. May be outdated. Visual-only placement. Royal didn't verbally call out jungle Gragas. He places him in S — solid pick without being a headliner.

hellsdevilhand-written· Patch 7.1 analysis (HellsDevil, Jungle)
patch 7.1·jungle

Scope: As-of patch 7.1 for jungle Gragas per HellsDevil. HellsDevil places jungle Gragas in A. No transcript callout for jungle Gragas in his video. The downgrade vs Royal's S placement (one patch sub-version apart) suggests jungle Gragas trended slightly down between 7.1 and 7.1d — though could also be creator preference.

royalhand-written· Patch 7.1d analysis (Royal, Baron)
patch 7.1d·baron

Scope: As-of patch 7.1d for baron-lane Gragas. May be outdated. Visual-only placement. A places baron Gragas in the upper-A range — viable but not S/elite. Royal's baron-S thesis is "every S-tier baron pick has a strong early game" (post-boot-changes meta) — Gragas's lack of S placement here likely reflects that he's more scaling-focused than early-1v1-strong.

hellsdevilhand-written· Patch 7.1 analysis (HellsDevil, Baron)
patch 7.1·baron

Scope: As-of patch 7.1 for baron Gragas per HellsDevil. HellsDevil also places baron Gragas in A — alignment with Royal's baron A, suggesting cross-creator consensus that Gragas is a viable-but-not-elite baron pick this patch.

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "Lichbane buff was one of the biggest buffs I think in a long time to a lot of these AP champions to make them a little bit stronger in the jungle. Um the likes of Evelyn, the likes of Gragas, which you can see down in A tier. Um honestly, Gragas could probably move up into S tier as well with how strong he is at the moment in the jungle." (25:26) "But if you want to play a more unique champion, I guess in the jungle, a more unorthodox champion, then you can go for Nautilus with his burst damage and his confirmed crowd control with his ultimate. Gragas, as I mentioned, maybe deserves to move up into the S tier. Again, the buff to Lichbane definitely helped him a lot." (35:02) "Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above. But they they have a lot of tools that they can still perform very well." (37:10) Mid "If you can't, then you're in a pretty difficult position to be in. Uh, Gragas mid lane again got a bit stronger because of Lichbane, but I just don't think that he can wave clear as much and I don't think he can really do as much damage in the mid lane. They did buff his first ability and buff Lichb Bane now, so he has a little bit of advantage overall." (51:21) "If not, becomes a bit of a struggle. Uh, F kind of same with Gragas. Did get the Lichbane buff. did get a buff by himself as well, but again just doesn't really have the agency to really do too much in the mid lane." (53:12)

itzstu4rtauto· Jungle
patch 7.1b·jungle

Lichbane buff was one of the biggest buffs I think in a long time to a lot of these AP champions to make them a little bit stronger in the jungle. Um the likes of Evelyn, the likes of Gragas, which you can see down in A tier. Um honestly, Gragas could probably move up into S tier as well with how strong he is at the moment in the jungle.(25:26)

But if you want to play a more unique champion, I guess in the jungle, a more unorthodox champion, then you can go for Nautilus with his burst damage and his confirmed crowd control with his ultimate. Gragas, as I mentioned, maybe deserves to move up into the S tier. Again, the buff to Lichbane definitely helped him a lot.(35:02)

Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above. But they they have a lot of tools that they can still perform very well.(37:10)

itzstu4rtauto· Mid
patch 7.1b·mid

If you can't, then you're in a pretty difficult position to be in. Uh, Gragas mid lane again got a bit stronger because of Lichbane, but I just don't think that he can wave clear as much and I don't think he can really do as much damage in the mid lane. They did buff his first ability and buff Lichb Bane now, so he has a little bit of advantage overall.(51:21)

If not, becomes a bit of a struggle. Uh, F kind of same with Gragas. Did get the Lichbane buff. did get a buff by himself as well, but again just doesn't really have the agency to really do too much in the mid lane.(53:12)

05

Recommended runes

creator-cited rune picks
ConquerorConquerorCross-path keystone · 1 mention
  • "She might be the only one. And that's because she doesn't really like the problem with Lilia is she can't really stack conqueror as effectively. right. Gragas stop can sometimes use it. Okay, let's talk for let's talk about Riion and Synindra for for now, which is like mages. Darius, even Darius usually prefers Conqueror, but can use phase rust depending on the matchup. Hagarium." (55:08)
First StrikeFirst StrikeCross-path keystone · 1 mention
  • *"That's kind of the idea. But even on um like jungle Gragas, you usually go like first strike or you don't really go phase rush. You usually go first strike, but you can go first strike too or you can go phase rush as Um, then is
Phase RushPhase RushCross-path keystone · 1 mention
  • *"Who even play singed? And Gragas obviously does it for um I think that's only Baron lane AP Gragas that goes phase rush, right? Cuz he does his combo, he stuns you, he runs away while you're stunned or knocked up and stunned and then he can do it again. That's kind of the idea. But even on um like jungle Gragas, you usually go like first strike or you don't really go phase rush. You usually go first strike, but you can go first strike too or you can go phase rush as Um, then is
06

Patch notes

mentions of Gragas

No patch-note mentions parsed yet.