CHAMPIONSKatarina
Katarina
CHAMPION · MID

Katarina

Verified across 3 sourcesLast updated · 2026-05-26
midC4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Um, overall, it's just a pretty simple champion to play, easy champion to play in the mid lane. Uh, Katarina, there's just too much crowd control in my opinion at the moment for her. Um, with tank supports being very popular with the likes of Leona, Nautus being very strong, these tank supports just counter Katarina way too easily.
itzstu4rt · patch 7.1b · (52:43)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

4 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1eroyalmidB−12026-05-17
7.1ditzstu4rtmidB·2026-05-08
7.1droyalmidA·2026-05-08
7.1hellsdevilmidA·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR47.04%PR1.34%BR0.32%
Items (in order)
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
First Strike
KeystoneFirst Strike
First StrikeKeystone

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-katarina-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Stasis Enchant — against burst/assassins (boot enchant)
  • Quicksilver Enchant — vs crowd control (boot enchant)
  • Oceanid's Trident — vs shield-heavy teams
  • Death's Dance — for survivability vs mixed damage
  • Rylai's Crystal Scepter — for kiting/slows

Counters / threats: Ahri, Heimerdinger, Ziggs, Lux, Akshan, Vex, Vladimir

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them." (20:30)

hellsdevilauto· Mid
patch 7.1·mid

These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them.(20:30)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Mid "Um, overall, it's just a pretty simple champion to play, easy champion to play in the mid lane. Uh, Katarina, there's just too much crowd control in my opinion at the moment for her. Um, with tank supports being very popular with the likes of Leona, Nautus being very strong, these tank supports just counter Katarina way too easily." (52:43)

itzstu4rtauto· Mid
patch 7.1b·mid

Um, overall, it's just a pretty simple champion to play, easy champion to play in the mid lane. Uh, Katarina, there's just too much crowd control in my opinion at the moment for her. Um, with tank supports being very popular with the likes of Leona, Nautus being very strong, these tank supports just counter Katarina way too easily.(52:43)

05

Recommended runes

creator-cited rune picks
Dark HarvestDark HarvestCross-path keystone · 2 mentions
  • "Because junglers are constantly moving across the map. And very often whenever they're fighting, they're doing um they're getting a dark harvest rock because it's very rare that jungler will come and not even chunk you for 50% of your health. So every single gank, they're pretty much getting a stack. And if they get kill, they get another stack, right? And they kind of scale in the late game. Why don't they want electrocute instead? For example, actually electric isn't too bad in jungle, but when they open up in the scrimmage, you in the scrimmage, you usually want dark harvest or even first strike as a jungler because you're usually the one ganking. You're the one attacking first. So, you can proc first strike um very consistently. And with dark harvest, you kind of scale your damage. Now, there's some other champions that go for strike or that go dark harvest like Katarina is a great example of a great Dark Harvest user. She can go electrocute in certain matchups if she wants to have like an stronger early game. what you're not telling us what comp electric is good versus tanks or squishies." (18:21)
  • "It's more of an early game rune. Dark Harvest again will mostly be depending on the champion. Can you make good use of it? And mostly on junglers, but can be done on mid laners and ADCs a lot, right? MF is an example. Jin is an example of champions that can go dark harvest depending on what's going on, right? Um, but reset champions really like the Shun Katarina is obviously the best user of it." (20:17)
Cut DownCut DownPrecision · 1 mention
  • "Otherwise, if you're like a poke champion, you deal damage champs when they're full HP. Cut down. If you're more of like an assassin champion, then coup Degra makes more sense like a Katarina that wants to quickly get her resets and finish off low HP enemies." (01:26:10)
ElectrocuteElectrocuteCross-path keystone · 1 mention
  • "Now, there's some other champions that go for strike or that go dark harvest like Katarina is a great example of a great Dark Harvest user. She can go electrocute in certain matchups if she wants to have like an stronger early game. what you're not telling us what comp electric is good versus tanks or squishies. That's actually a good point, too. Electric is going to have more value against squishier champions because com is a base damage while first strike amplifies the damage you're already doing. Uh, for the most part, it doesn't matter too much. Like, it's not a huge difference, but electrocute would be better on squishier teams. So, thank you for pointing that out. Blue screen my goat. Uh, dark harvest is also very good against squishies, right? Because it has a a very strong base damage which uh with stacks. For example, it starts with 40, which is the same as electrocute. But if you get 15 stacks, it will do the same damage as electrocute in the late game. But if you can get 30 stacks, it's going to do an insane amount of damage more than electrocute, right? And also you can proc it multiple times in a fight after you get kills and assist." (19:09)
06

Patch notes

mentions of Katarina

No patch-note mentions parsed yet.