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Electrocute

Electrocute

Keystone · Cross-path keystone · 7.1e

Mechanics

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Commentary (7.1e)

Generated by /wr-extract rune-guide mode from 7.1e rune guide. Re-running OVERWRITES this section.

  • "What your champion is good at and what your champion's goals are. Electrocute, for example, and I'll go deeper into every rune uh after I kind of explain the fundamentals. Electrocute is good for early game burst trading. So, champions like Aurora and AI are great users of electrocute, right? While other burst champions that don't care too much about the early game might go first strike, something like a Cassadin, Grasp of the Undying is something you should take on tanks that are trading a lot." (03:52)
  • "So that will also happen. Even though you'd think, oh, Ekko likes burst trades, why not electrocute or first strike? Well, he goes to footwork because of of this specific interaction, Uh then there's champion." (06:31)
  • "Vagar doesn't really like any of the runes. He usually goes electrocute for that early game trading and because he has an AP scaling and obviously Vagar gets a lot of AP. So they usually go for that on Vagar. He doesn't really love any of these runes, right? While there's other champions that have a rune that's like very clearcut for them. Like Ari loves electrocute, right? Um there's champions that just absolutely love certain runes and will always go those runes and like Lucian loves empowerment, right?" (07:47)
  • "The AD that you buy afterwards. 20% AP ratio. So, electrocute is a very clear burst rune that you're going to take on burst champions. So, you might think of assassins for the most part, and it's currently competing against dark harvest, which is another rune you go on assassins, conqueror, which you go on like assassins that like longer fights, and first strike, which is also a burst rune that amplifies your burst damage, right? Who likes So, when you're think of electrocute, you're not thinking of it in a vacuum, right? Casten likes electrocute but but first strike meets the criteria of electrocute and then does more for you, right? Uh so who wants to go electrocute? What is electrocute better at than first strike? So electrocute has a way stronger early game, right? Because first strike only amplifies your abilities by um right now it's 7% but they keep buffing and nerfing it all the time, but right now it's 7%. So let's say you're playing Ahri for example, right? And your otak second ability otak combo level one will do by itself let's say 150 damage, right? Getting 7% more damage on the 150 damage is like 10 extra damage, right? by electrocute will give you 40 extra damage level one plus 20% of your amplifying tome which is 25. uh you're actually getting 45 bonus damage level one on Ari. So electrocute will give you way more damage in the early game than first strike. So for a champion that wants to trade early heavily like Aurora and like RA which are the most common examples of electrocute, electrocute makes more sense than first strike. My goal with this is to kind of like help you understand the rune choices of certain champions so you can get comfortable building yourself, right? So why why does someone like Synra prefer first strike or comet or why does someone like Ken prefer first strike? Well, number one, Kasan has a hard time procing First Strike in the laning phase, right? Cyn has an easy time procking First Strike in the laning phase, but they prefer it over Electrocute because those champions scale better than Ari and Aurora, and they're more worried about getting to their late game and amplifying their late game burst damage, where Electrocute and First Strike will do similar damage, but keep in mind that First Strike also gives you all that gold, right? So, First Strike is more of a scaling rune that will help you meet your power spikes as well because it gives you gold throughout the game, while Electrocute is more focused on stronger early game trades. And obviously, it'll depend how good Electrocute is versus First Strike because First Strike used to be 9% damage, right? So, even some champions that usually would prefer Electrocute would go for strike. If they nerf or buff electrocute in the future, then maybe more champions will start going uh electrocute. The champions are kind of in between like they're thinking about it. They're like, "Oh, I like first strike now, but if something change, I'm happy to go to electrocute as well." So, that's something you need to consider. Next up, let's look at Dark Harvest." (14:44)
  • "And they kind of scale in the late game. Why don't they want electrocute instead? For example, actually electric isn't too bad in jungle, but when they open up in the scrimmage, you in the scrimmage, you usually want dark harvest or even first strike as a jungler because you're usually the one ganking." (18:39)
  • "Now, there's some other champions that go for strike or that go dark harvest like Katarina is a great example of a great Dark Harvest user. She can go electrocute in certain matchups if she wants to have like an stronger early game. what you're not telling us what comp electric is good versus tanks or squishies. That's actually a good point, too. Electric is going to have more value against squishier champions because com is a base damage while first strike amplifies the damage you're already doing. Uh, for the most part, it doesn't matter too much. Like, it's not a huge difference, but electrocute would be better on squishier teams. So, thank you for pointing that out. Blue screen my goat. Uh, dark harvest is also very good against squishies, right? Because it has a a very strong base damage which uh with stacks. For example, it starts with 40, which is the same as electrocute. But if you get 15 stacks, it will do the same damage as electrocute in the late game. But if you can get 30 stacks, it's going to do an insane amount of damage more than electrocute, right? And also you can proc it multiple times in a fight after you get kills and assist." (19:09)
  • "Like that first like like from one trade, you need like 25 30 gold. like you're not super worried about dealing a lot of damage during it because at the beginning of the game you barely do any damage. Your main goal is to proc it as many times as possible, So, first strike, you kind of have to think of it versus electrocute. This rune will be better late game or it will be at least the same late game, but it will also give me a lot of gold to help me reach my power spikes." (22:24)
  • "So you reach your power spikes and you will snowball while still giving you That's kind of how you need to think about this rune. And of course, it competes with electrocute and dark harvest on assassins. Next up, let's talk about I think phase rush because uh you don't really take phase on assassin." (23:18)
  • "He can proc empowerment. Now, the thing about empowerment is you you think you have to think of it very similar to electrocute in a way. So, it does more base damage with electrocute, but it doesn't have the bonus scaling on AD or AP. Obviously completely different chambers of go electric and empowerment." (24:42)
  • "Synra can build this sometimes. Oriana can build this sometimes. uh pretty much any champion that can do damage from usually afar and tend to really proc runes like electrocute and doesn't really benefit like usually champions that go arcane comet will either go first strike or arcane comet right that's kind of their decision but most of them they're ranged and they don't get the full benefit of first strike for the gold u so it kind of becomes this question of can you do all of your burst right away like Syndra can, then first strike might make more sense, right? She uses her Q, we al all within first strike, so she gets full value." (50:35)
  • "Can go common, but again, because they're short range, they don't really poke and there. So the real the only option that they have is electrocute or conquor. Rides can stack conqueror quite So you do see some conqueror rides especially in the baron lane." (56:40)
  • "It's really OP for those types of champions and it scales with bonus HP. So you're usually getting it on tanks even though you can take on like AP Gallio mid instead of electrocute because the damage in the early game is actually quite significant but obviously both work. Um Aftershock V you can take Ice Overlord on VI too." (01:02:21)
  • "Uh, Pike. I think Pike goes like Fleet or Electrocute. He definitely doesn't go ice overlord." (01:03:11)
  • "I think Reich can no pie cannot run Concord in my opinion. I think he can uh he either goes fleet or electrocute for the most part. But Pike is kind of waiting for a League of Legends rune to come out which is called um can't remember why it's called but you do three quick attacks similar to Fleet footwork that gives you two you do okay now let's look at the minor runes which obviously will have smaller smaller explanations." (01:03:40)

Champions where creators recommend this rune (6)

AuroraAurora×2AhriAhri×1EkkoEkko×1KatarinaKatarina×1SyndraSyndra×1ViVi×1