CHAMPIONSMorgana
Morgana
CHAMPION · JUNGLE · MID · SUPPORT

Morgana

Verified across 3 sourcesLast updated · 2026-05-26
jungleC5 src
midC5 src
supportC5 src
01

Overview

last updated 2026-05-26
Open questions (5)
  1. 01Skill order beyond "max E" — Q vs W second?
  2. 02Build path as defensive support
  3. 03~~Rune setup~~ — answered alongside builds above (2026-05-26)
  4. 04Specific enchanters she still loses to in current meta
  5. 05When Q (Dark Binding) max becomes correct (more aggressive lobbies?)
02

Tier history

15 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilsupportS+22026-05-19
7.1ehellsdevilmidB=2026-05-19
7.1ehellsdeviljungleD−22026-05-19
7.1eroyalsupportA=2026-05-17
7.1eroyalmidB−12026-05-17
7.1eroyaljungleB−12026-05-17
7.1ditzstu4rtsupportB·2026-05-08
7.1ditzstu4rtmidB·2026-05-08
7.1ditzstu4rtjungleC·2026-05-08
7.1droyalsupportA·2026-05-08
7.1droyalmidA·2026-05-08
7.1droyaljungleA·2026-05-08
7.1hellsdevilsupportA·2026-05-08
7.1hellsdevilmidB·2026-05-08
7.1hellsdeviljungleB·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR50.62%PR5.74%BR18.25%
Items (in order)
Black Mist Scythe
Black Mist ScytheAttack champions and structures to gain bonus gold
  • +10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

0 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities apply slows
  • +300 Max Health
  • +65 Ability Power
  • +7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700 gold
Oceanid's Trident
Oceanid's TridentAnti-Shielding
  • +200 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

2600 gold
Morellonomicon
MorellonomiconMagic damage reduces enemy healing
  • +150 Max Health
  • +70 Ability Power
  • +7% Magic Penetration
  • +20 Ability Haste

Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

2500 gold
Runes
Manaflow Band
KeystoneManaflow Band
Manaflow BandMinor · Sorcery

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-junglergg-morgana-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games. (Page surfaces a support build under the jungler.gg slug — sampling skews toward Morgana's dominant role.)

WR Metaaggregator statspatch 7.1e
WR50.00%PR6.39%BR24.16%
Items (in order)
Black Mist Scythe
Black Mist ScytheAttack champions and structures to gain bonus gold
  • +10 Ability Haste

Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).

Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

0 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Liandry's Torment
Liandry's TormentAbilities deal bonus damage
  • +250 Max Health
  • +75 Ability Power
  • +7% Magic Penetration

Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

3000 gold
Rylai's Crystal Scepter
Rylai's Crystal ScepterAbilities apply slows
  • +300 Max Health
  • +65 Ability Power
  • +7% Magic Penetration

Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 0.75 second.

2700 gold
Stasis Enchant
Stasis EnchantTurn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Runes
Hextech Flashtraption
Hextech FlashtraptionMinor · Sorcery

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Scorch
ScorchMinor · Sorcery

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashHealHeal

Source: [[Sources/web-pages/2026-05-26-wrmeta-morgana-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier). (Page surfaces a support build — sampling skews toward Morgana's dominant role.)

Situational item swaps (explicit):

  • Morellonomicon — vs healing champions (Soraka, Dr. Mundo, Vladimir)
  • Oceanid's Trident — vs shield-heavy enemy teams
  • Crown of the Shattered Queen — against crowd control threats

Counters / threats: Karma, Janna, Vayne, Vel'Koz, Draven

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: differ — Jungler.GG surfaces Manaflow Band; WR Meta does not state a keystone
  • Core items: Black Mist Scythe, Boots of Mana, Liandry's Torment, Rylai's Crystal Scepter are identical across both (items 1–4 match exactly)
  • Skill order: Q > W > E
  • Spells: Flash + Heal

Where the aggregators diverge

  • Item differences: Jungler.GG closes with Oceanid's Trident + Morellonomicon (utility/anti-shield + anti-heal). WR Meta closes with Stasis Enchant + Rabadon's Deathcap (defensive boot enchant + max-AP scaling).
  • Late-game flex: WR Meta enumerates an explicit situational pool (Morellonomicon / Oceanid's Trident / Crown of the Shattered Queen with conditions); Jungler.GG publishes one canonical build.
04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Morgana for the first time in history of my tier list has made it into A tier instead of like C/D. And that's because of how popular and how strong these engage supports are. Morgana is almost always a good pick, especially if you max her third ability. You actually bring a lot of value to your ADC as a more defensive support against this heavy engage, especially since you're playing against a lot less enchanters. And even when you are playing against enchanters, they're a lot more weak than what they used to be." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (07:55) Why she finally jumped in 7.1d: Three converging factors per Royal: Engage support meta — her E (Black Shield) directly negates the engage support's CC. Fewer enchanters to lose lane to — the matchup pool has shifted away from her historical losing matchups. Weak enchanters when she does see them — even her bad matchups are weaker. Build directive (named): "Especially if you max her third ability" — max E (Black Shield) priority in this meta. Patch context: This is the FIRST PATCH Royal has placed Morgana above C/D — so this is a meta-move flag, not a baseline state. Future patches that buff enchanters or shift away from engage will likely move Morgana back down.

05

Recommended runes

creator-cited rune picks
Gathering StormGathering StormSorcery · 1 mention
  • *"At 21 you're going to get 52, but 21 minutes the game should be over in like 90% of cases or the winner has already been decided and that 12 AP won't make a big difference. So I'm not a big believer in Gathering Storm because it's kind of u I I feel like in most cases Scorch will actually be better for most laners. However, for junglers obviously where you're not really proing scorch, gathering storm is the answer. But on
ScorchScorchSorcery · 1 mention
  • *"At 21 you're going to get 52, but 21 minutes the game should be over in like 90% of cases or the winner has already been decided and that 12 AP won't make a big difference. So I'm not a big believer in Gathering Storm because it's kind of u I I feel like in most cases Scorch will actually be better for most laners. However, for junglers obviously where you're not really proing scorch, gathering storm is the answer. But on
06

Patch notes

mentions of Morgana

No patch-note mentions parsed yet.