
- +10 Ability Haste
Versatile: Gain 14 Attack Damage or 28 Ability Power (Adaptive).
Soulcast: Every 60 seconds, gains 75 gold, 25 Health and 2 Attack Damage, or 4 Ability Power (Adaptive); up to 250 Health and 20 Attack Damage, or 40 Ability Power (Adaptive).

- +15 Ability Power
- +100% Mana Regeneration
- +45 Move Speed.
Magic Break: +8% Magic Penetration.
Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

- +250 Max Health
- +75 Ability Power
- +7% Magic Penetration
Torment: Damaging abilities or empowered attacks deal 0.6-3% () of the target's max Health as bonus magic damage over 3 seconds.

- +300 Max Health
- +65 Ability Power
- +7% Magic Penetration
Icy: Damaging active abilities and empowered attacks slow enemies by 30% for 0.75 second.

- +200 Max Health
- +75 Ability Power
- +7% Magic Penetration
Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3 seconds. Area of effect abilities apply (5% of bonus AP + 25)% shield reduction, capped at 45%; while single target abilities apply (5% of bonus AP + 40)% shield reduction, capped at 60%. When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.
- +150 Max Health
- +70 Ability Power
- +7% Magic Penetration
- +20 Ability Haste
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Blocks damage from the next triggering champion attack and 2 more attacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-junglergg-morgana-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games. (Page surfaces a support build under the jungler.gg slug — sampling skews toward Morgana's dominant role.)





