CHAMPIONSVi
Vi
CHAMPION · JUNGLE

Vi

Verified across 3 sourcesLast updated · 2026-05-26
jungleA5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server.
royal · patch 7.1e · (02:49)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d in [[#Build (Jungler.GG, 7.1d)]] and 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

5 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleGOD+12026-05-19
7.1eroyaljungleA−22026-05-17
7.1ditzstu4rtjungleS·2026-05-08
7.1droyaljungleS·2026-05-08
7.1hellsdeviljungleS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR53.23%PR5.18%BR0.38%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Triumph
TriumphMinor · Precision

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-vi-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR51.58%PR7.57%BR0.70%
Items (in order)
Trinity Force
Trinity ForceWell-Rounded
  • +333 Max Health
  • +30 Attack Damage
  • +30% Attack Speed
  • +20 Ability Haste

Fervor: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus physical damage equal to 200% base AD(1.5s Cooldown). Damage is reduced vs structures.

Valor: Attacks grant 20 Move Speed for 2 seconds. Bonuses do not stack. Ranged champions gain halved values.

3333 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Sundered Sky
Sundered SkyPeriodically empowers attacks
  • +350 Max Health
  • +40 Attack Damage
  • +15 Ability Haste

Lightshield Strike: The first attack against an enemy champion deals Critically Strikes (6s cooldown per target), dealing 160% damage and restores Health (equal to 125% base Attack Damage + 6% of missing Health to you.

3000 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Death's Dance
Death's DanceDelays damage taken
  • +35 Attack Damage
  • +40 Armor
  • +15 Ability Haste

Defy: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Cauterize: 27% of all physical damage and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead.

3100 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-vi-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads instead of Plated Steelcaps — depending on the situation
  • Stasis Enchant instead of Stoneplate Enchant — depending on playstyle
  • Chempunk Chainsword — vs. enemies with high sustain
  • Maw of Malmortius — vs. magic burst damage
  • Randuin's Omen — vs. crit-heavy builds

Counters / threats: Wukong, Amumu, Fiddlesticks, Kindred, Talon

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items: Trinity Force, Plated Steelcaps, Sundered Sky, Sterak's Gage, Death's Dance, Amaranth's Twinguard — identical 6-item core in identical order
  • Skill order: differ — Jungler.GG Q > W > E vs. WR Meta Q > E > W

Where the aggregators diverge

  • Item differences: None — the 6-item builds are identical.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Chempunk, Maw, Randuin's); Jungler.GG publishes the canonical build only.
  • Secondary rune pool: Jungler.GG enumerates a wider secondary pool (10 listed) vs. WR Meta's 4-rune secondary set.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Jungle "I promise you, that's like the easiest champion. The two champions I recommend if you want to get into jungle, Shyvana and Vi. Very easy to play and extremely strong." (10:18) "Like if you understand what I'm talking about, you are the type of player that can play Lee Sin. Vi is Vi. Pick her." (11:47)

hellsdevilauto· Jungle
patch 7.1·jungle

I promise you, that's like the easiest champion. The two champions I recommend if you want to get into jungle, Shyvana and Vi. Very easy to play and extremely strong.(10:18)

Like if you understand what I'm talking about, you are the type of player that can play Lee Sin. Vi is Vi. Pick her.(11:47)

royalauto· Auto-extracted commentary (Royal, 7.1e)
patch 7.1e

Generated by /wr-extract from Royal's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (Royal) sections above. Jungle "You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server." (02:49)

royalauto· Jungle
patch 7.1e·jungle

You guys have already seen me play Taliyah on stream very successfully. Obviously, this champion is super auto tuned over I'm surprised we haven't seen any hot fixes yet, but I am expecting it to be nerfed on the next patch. However, for this patch she's definitely a god tier And then of course in the S plus tier you see champions like Vi, Golli, Sin, Lillia, Azir, and Aatrox who are dominating the jungle. But of course you have many other great choices in the S tier. Also, please when we're having these discussion about newest champions, do not show me the win rates on the China server.(02:49)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Jungle "He's just normal broken. So, he's like he's really good, but I would say he's, you know, he's he's not like that crazy Um, next up is Vi. I I I'm not going to talk much about Vik because every tierist I say the exact same thing." (06:56)

hellsdevilauto· Jungle
patch 7.1e·jungle

He's just normal broken. So, he's like he's really good, but I would say he's, you know, he's he's not like that crazy Um, next up is Vi. I I I'm not going to talk much about Vik because every tierist I say the exact same thing.(06:56)

05

Recommended runes

creator-cited rune picks
ElectrocuteElectrocuteCross-path keystone · 1 mention
  • "It's really OP for those types of champions and it scales with bonus HP. So you're usually getting it on tanks even though you can take on like AP Gallio mid instead of electrocute because the damage in the early game is actually quite significant but obviously both work. Um Aftershock V you can take Ice Overlord on VI too." (01:02:21)
06

Patch notes

mentions of Vi

No patch-note mentions parsed yet.