
Eyeball Collector
Minor · Domination · 7.1e
Mechanics
Gain 2 Attack Damage or 4 Ability Power after scoring a champion or epic monster takedown, stacking up to 8 times.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "A lot of the times you want to go scorch so you can have a better laning phase so you can get to your late game, right? The you have to think about it like that as well. like you're not taking uh you're not taking for example let's say that you're playing I don't know Ziggs or something and you're going these runes probably not u actually manarchus and you're thinking oh I'm playing against the zed I'm not going to beat him early but I'm still going to go bone plating even though it doesn't give me value early instead of going I don't know you could go domination and go for zombie ward to get more AP for the late game or eyeball collector get more AP for the late game, but your late game is going to be worse if you go this rune because you're going to fall behind in gold and XP because you're playing in Zed and you don't have bone plating. But if you have bone plating, you can survive the lane and have a better late game." (09:57)
- "I want to go sudden impact. I want to go tyrant, hubris, or chain assault, and I want to go like eyeball collector, right? I'm playing a mage, I usually want to go sorcery." (01:04:39)
- "Next up, we have the four last runes. Eyeball Collector, genius hunter, lentilus, and zombie ward. So eyeball collector, believe it or not, is completely useless when zombie word exist. Zombie word is simply superior." (01:13:42)
- "So, this is actually super interesting for a lot of supports and a lot of junglers to give you movement speed. However, the main issue with Relentless Hunter is that it's competing against raw damage of zombie ward and eyeball collector, right? Okay." (01:18:51)

