
- +85 Ability Power
- +7% Magic Penetration
- +300 Max Mana
- +20 Ability Haste
Discordic Echo: Moving and casting abilities builds Discord. At 100 Discord your next damaging active ability or empowered attack deals 110 (+ 10% AP) bonus magic damage to your target and up to 3 nearby enemies.

- +15 Ability Power
- +100% Mana Regeneration
- +45 Move Speed.
Magic Break: +8% Magic Penetration.
Equilibrium: Champions without Mana gain 50% bonus health Regen.
Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

- +70 Max Health
- +25 Ability Power
- +7% Magic Penetration
Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.
Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

- +80 Ability Power
- +7% Magic Penetration
Destiny: +5% Move Speed.
Balanced: +15 Magic Penetration.
Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.
Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

- +100 Ability Power
- +7% Magic Penetration
Overkill: Increases Ability Power by 20-45%.

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power. Cooldown: 16-8 seconds.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses. Soulflowers: Grant 100% bonus gold. Honeyfruit: Heal is increased by 20% when consumed. Scryer's Bloom: Vision granted lasts 20% longer when destroyed. Blast Cone: Gain 40% Movement Speed for 2.5 seconds after the knockback.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Blocks damage from the next triggering champion attack and 2 more attacks.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Source: [[Sources/web-pages/2026-05-26-wrmeta-ziggs-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).
Situational item swaps (explicit):
- Bandle Fantasy — vs grouped enemies needing trap control
- Horizon Focus — vs long-range vulnerable targets
- Liandry's Torment — vs high-HP tank teams
- Oceanid's Trident — vs shield-heavy enemy teams
- Morellonomicon — vs healing-dependent opponents








