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Hubris

Hubris

Minor · Domination · 7.1e

Mechanics

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Commentary (7.1e)

Generated by /wr-extract rune-guide mode from 7.1e rune guide. Re-running OVERWRITES this section.

  • "Like Zenza really likes Concord, too. I have a question about Hubris. Are people not realizing it's kind of broken? I'm going to get to I'm going to get to hubris in a bit and I'll probably keeps a permanent stack of takedowns that banks. I'll talk about hubris and why I think it's a bit of a bait rune, but it can be strong, especially in solo Q. So, first check, we already talked about ice overlord, which is the newest." (59:48)
  • "I want to go sudden impact. I want to go tyrant, hubris, or chain assault, and I want to go like eyeball collector, right? I'm playing a mage, I usually want to go sorcery." (01:04:39)
  • "S Impact is usually the if you if you're going to take any of these three runes, people usually take silent impact, right? Then you have Chain Assault, Tyrant, and Hubris. So Told and Tyrant are kind of uh in this in this game with each other where they both kind of suck, but Chain Assault is usually a little better for most most champions." (01:08:12)
  • "Tyrant is kind of like Dark Harvest, but without with way less damage and no stacking effect, right? Hubris, this is an interesting rune that's actually an item in League of Legends. So scoring a takedown against an enemy champion within three seconds of damaging them grants five plus one per champion kill you scored not takedown kill you've scored for 30 seconds." (01:09:21)
  • "It's not too bad, right? Hubris go. No, not really. Um, so when you think about hubris, you need to think about the gold stats that you're getting, right? Evelyn, you'd much rather go chain It's going to deal so much more damage throughout the game than Hubris. So, Hubris can be good on AD champions that reset and can take multiple kills. So, something like a VGO or something like a Kazix, but a lot of the time those champions go precision that don't go domination." (01:10:31)
  • "It's 4v5. You're likely going to win that fight whether you have hubris or not. So, what's important is just one-shotting that first person. So, chain assault and tyrant will give you more value from that. While hubris will probably feel good when you're already winning, right? Hubris is an already I'm already winning item if that makes sense, right? Master year Darius." (01:11:45)
  • "That's the main issue. So, there's no real place for hubris in my opinion. I don't think any champ benefits from it. The champions that benefit from hubris like it's it's something that if you're already winning and you're going to win anyway, it will feel nice in reality. So, all these runes are kind of [  ] but I think chain assault is probably the better one of the three. I'm actually a pretty big hater of hubris. something like it can work in solo cube because you get like a [  ] ton of kills. But assuming everyone plays good in the game, hubris is just bad, right? If you look at like legendary ranked China games at the top level, no one's going to take hubris. Like the 5 AD then 10 AD after one kill and even 20 AD after you kill four and let's say you've already gotten 10 kills, you get 50 AD, right?" (01:12:38)
  • "However, on some supports, I can see it be buil nichely, but I don't think any champion really goes Relentless Hunter right now, unless I'm missing someone. Hubris is slept on. I think I already I already talked about Hubris. You can go back and watch it, but I don't think it's slept on." (01:19:52)

Champions where creators recommend this rune (1)

DariusDarius×1