CHAMPIONSDarius
Darius
CHAMPION · BARON · JUNGLE

Darius

Verified across 3 sourcesLast updated · 2026-05-26
baronB5 src
jungleC5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well.
itzstu4rt · patch 7.1b · (36:00)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] · synthesis in [[#Build divergence notes]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdeviljungleB−32026-05-19
7.1ehellsdevilbaronS−12026-05-19
7.1eroyaljungleC−12026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtjungleB·2026-05-08
7.1ditzstu4rtbaronA·2026-05-08
7.1droyaljungleB·2026-05-08
7.1droyalbaronA·2026-05-08
7.1hellsdeviljungleS·2026-05-08
7.1hellsdevilbaronS+·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR49.01%PR19.09%BR6.49%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Spear of Shojin
Spear of ShojinGain damage bonuses
  • +450 Max Health
  • +40 Attack Damage

Dragonforce: +20% Ability Haste.

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Force of Nature
Force of NatureStacking Magic Resist and Move Speed
  • +350 Max Health
  • +60 Magic Resistance

Storm: +5% Move Speed.

Absorb: Taking ability damage from enemy champions grants 1 stack(s) of Steadfast for 7 seconds, max 4 stacks. Receiving damage from an enemy Champion will refresh the duration of the stacks. At maximum stacks, gain 10% Movement Speed and reduce all incoming magic damage by 25%.

2750 gold
Dead Man's Plate
Dead Man's PlateIncreases Movement Speed
  • +350 Max Health
  • +70 Armor

Relentless: +5% Move Speed.

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Courage of the Colossus
Courage of the ColossusMinor · Resolve

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Second Wind
Second WindMinor · Resolve

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Perseverance
PerseveranceMinor · Resolve

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Axiom Arcanist
Axiom ArcanistMinor · Sorcery

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashGhostGhost

Source: [[Sources/web-pages/2026-05-26-junglergg-darius-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

WR Metaaggregator statspatch 7.1e
WR47.86%PR16.08%BR7.33%
Items (in order)
Divine Sunderer
Divine SundererAnti-Health attacks
  • +425 Max Health
  • +25 Attack Damage
  • +25 Ability Haste

Spellblade: After using an ability, your next attack within 10 seconds deals (10% melee / 7% ranged) of target’s maximum health as bonus physical damage. If the target is a champion, heal for (6% melee / 2.5% ranged) of the target's maximum health. (1.5s Cooldown) Damage is reduced vs structure.

3400 gold
Plated Steelcaps
Plated SteelcapsReduces Physical Damage
  • +150 Max Health
  • +50% Health Regen
  • +20 Armor
  • +45 Move Speed.
900 gold
Spear of Shojin
Spear of ShojinGain damage bonuses
  • +450 Max Health
  • +40 Attack Damage

Dragonforce: +20% Ability Haste.

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times).

3100 gold
Sterak's Gage
Sterak's GageTaking damage triggers a shield
  • +400 Max Health

Heavy Handed: +50% base Attack Damage as bonus Attack Damage.

Lifeline: Damage that puts you under 35% Health grants a shield that equal to 75% of your bonus health that decays over 3 seconds (90s Cooldown).

Sterak's Fury: Triggering Lifeline increases size, empowers you, removes all crowd control effects on you (except Airborne), and grants 30% Tenacity for 4 seconds.

3200 gold
Dead Man's Plate
Dead Man's PlateIncreases Movement Speed
  • +350 Max Health
  • +70 Armor

Relentless: +5% Move Speed.

Momentum: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired.

Crushing Blow: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slows by 75% for 1 second.

2800 gold
Amaranth's Twinguard
Amaranth's TwinguardIn-combat durability
  • +60 Armor
  • +60 Magic Resistance

Endurance: Gain 1 stacks of Endurance every 1 seconds while in combat with enemy champions (max 5 stacks). At maximum stacks, gain 20% size, 20% Tenacity, and increase Armor by 30% and Magic Resistance by 30% until out of combat with champion.

3100 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Demolish
DemolishMinor · Resolve

When within 550 range of an enemy turret, gain a charge every 0.5s, up to 6 times. When fully charged, your next attack against the turret deals an additional 200 + 30% Max HP physical damage. (35s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Tenacity
Legend: TenacityMinor · Precision

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashGhostGhost

Source: [[Sources/web-pages/2026-05-26-wrmeta-darius-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads — when the enemy team builds magic damage
  • Boot enchant: Stridebreaker OR Stoneplate Enchant (playstyle)
  • Chempunk Chainsword — vs enemies with high sustain
  • Thornmail — vs teams with heavy auto-attack damage and sustain

Threats: Vayne, Jax, Kennen, Jayce

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror
  • Core items 1-4: Divine Sunderer → Plated Steelcaps → Spear of Shojin → Sterak's Gage (identical first four slots)
  • Summoner spells: Flash + Ghost
  • Always-included flex: Demolish, Bone Plating, Overgrowth, Legend: Tenacity

Where the aggregators diverge

  • Items 5-6: Jungler.GG → Force of Nature, Dead Man's Plate. WR Meta → Dead Man's Plate, Amaranth's Twinguard.
  • Skill order: Jungler.GG → Q > W > E. WR Meta → Q > E > W.
  • Late-game flex: WR Meta enumerates an explicit situational pool (Mercury's vs magic, enchant choices, Chempunk vs sustain, Thornmail vs auto). Jungler.GG only publishes one canonical build.
04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Baron "You're going to be able to slowly but steadily kill them, especially when you build a Thornmail. Next up is Darius. Darius is also one of those picks." (03:24) "Pick him in the right draft though. Pick Darius into these melee champions. Don't pick him into enemies that have a lot of CC, a lot of mobility, you know, enemies that can just stop him." (03:29) "Pick him into your Garens, your Yones, your Yasuos, Jace. I mean, Jace can actually do fine against Darius. You know, into Urgots, into Nautilus." (03:44) "They can't get away from him. And if you play that Darius correctly, I have like a million videos on Darius and I will make new ones as well. You'll see like he's extremely strong in the current meta." (03:56)

hellsdevilauto· Baron
patch 7.1·baron

You're going to be able to slowly but steadily kill them, especially when you build a Thornmail. Next up is Darius. Darius is also one of those picks.(03:24)

Pick him in the right draft though. Pick Darius into these melee champions. Don't pick him into enemies that have a lot of CC, a lot of mobility, you know, enemies that can just stop him.(03:29)

Pick him into your Garens, your Yones, your Yasuos, Jace. I mean, Jace can actually do fine against Darius. You know, into Urgots, into Nautilus.(03:44)

They can't get away from him. And if you play that Darius correctly, I have like a million videos on Darius and I will make new ones as well. You'll see like he's extremely strong in the current meta.(03:56)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well." (36:00)

itzstu4rtauto· Jungle
patch 7.1b·jungle

His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well.(36:00)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Baron "He can stack grasp of the undying so easily and he will he will just outdamage so many champions. He only struggles against maybe like a Darius or something that can pull him in. Um anything else interesting talking about Jay?" (05:53) Jungle "They they often will feel lost against him and then you're going to see yourself just absolutely demolish them when you play Trinameir because they just don't know how to play against it. Honestly, Darius is also a tier and Jax as well. I don't really know why I put him." (12:56)

hellsdevilauto· Baron
patch 7.1e·baron

He can stack grasp of the undying so easily and he will he will just outdamage so many champions. He only struggles against maybe like a Darius or something that can pull him in. Um anything else interesting talking about Jay?(05:53)

hellsdevilauto· Jungle
patch 7.1e·jungle

They they often will feel lost against him and then you're going to see yourself just absolutely demolish them when you play Trinameir because they just don't know how to play against it. Honestly, Darius is also a tier and Jax as well. I don't really know why I put him.(12:56)

05

Recommended runes

creator-cited rune picks
Nimbus CloakNimbus CloakSorcery · 2 mentions
  • "Yeah, Darius is a good child. Darius loves triumph, but the problem with Darius like Darius will go and then for this rune he can go triumph but Darius for the most part prefers Nimbus cloak to get on top of you to begin with right so Darius doesn't really go triumph because you have to think about like you can't play when it comes to minor runes you can't focus too much on the minor rune you have focus on the overall objective of your champion in and Darius objective is to get on top of you to begin with, not get movement speed after he kills you. Uh so Bazil is very useful for a lot of those ability uh base champions." (01:21:54)
  • "So, a lot of people use this on like Darius that really wants to get in range of you. Uh, like Vic, not Victor, excuse me, Rise will use Nimbus Cloak a lot of the time. It's a shame that really care about the extra mobility." (01:49:58)
ConquerorConquerorCross-path keystone · 2 mentions
  • "So, it scales great into the late late game as well. So, what's awesome about grasp in particular is it's very interesting when you look at grasp versus conqueror like trades in the baron lane, right? the the keystone rune kind of defines how you want to trade. If I'm playing Jax versus Darius, I'm playing with Graphs, he's playing with Conqueror. His goal is to get his five stacks passive with Conqueror while my goal is to just progress as many times as I can. So with Jax, I want to do quick trade, get out, quick trade, get out, quick trade, get out. While Darius is trying his best to do long trades, right? When you play Garen, a lot of people will play Garen with grasp or with conqueror. Or people play Renekton will play Renekton with grasp or conqueror. And that kind of changes your trading patterns, too. When you're playing Renekton with conqueror, your goal is not to do short trades, is to look for deeper allins where you can quickly start your conqueror and continue to do damage. While if you're playing with grasp, your goal is to just do in-n-out trades, right?" (40:59)
  • "She might be the only one. And that's because she doesn't really like the problem with Lilia is she can't really stack conqueror as effectively. right. Gragas stop can sometimes use it. Okay, let's talk for let's talk about Riion and Synindra for for now, which is like mages. Darius, even Darius usually prefers Conqueror, but can use phase rust depending on the matchup. Hagarium." (55:08)
HubrisHubrisDomination · 1 mention
  • "It's 4v5. You're likely going to win that fight whether you have hubris or not. So, what's important is just one-shotting that first person. So, chain assault and tyrant will give you more value from that. While hubris will probably feel good when you're already winning, right? Hubris is an already I'm already winning item if that makes sense, right? Master year Darius." (01:11:45)
TriumphTriumphPrecision · 1 mention
  • "Uh that that was a very simple explanation. Triumph champion takedowns restore 10% of your missing health and 10% of your max mana and energy and grant 35% uh movement speed for two seconds. This unit is actually it has gotten a lot better now that they validated the movement speed and there is reason to go triumph. So pretty much if your champion is going to go precision and you don't really like brutal and you don't really like bal triumph is actually a decent Um there's a lot of junglers that like going precision for the other two runes right for mostly cut down and for lacrity which helps them clear the jungle better and they don't necessarily love brutal or battle zeal. Uh so on those champions you can go triumph right but there's very few cases in reality uh of those champions I think Lein might be a good shout for someone that can use Riven because she gets her resets right after you kill one champion go to the next one that's a good shout too but both of those champions can really like battle zeal as well really likes battle zeal as well which let's talk about battle zeal for a second gain 2% stacking basic ability power damage amplification every 1 second while in combat with enemy champions stacks up to three times. So it's kind of like Rift Maker, right? You gain six 6% basic ability damage amplification which the 60% more damage on shames that like use abilities a lot. Yeah, Darius is a good child. Darius loves triumph, but the problem with Darius like Darius will go and then for this rune he can go triumph but Darius for the most part prefers Nimbus cloak to get on top of you to begin with right so Darius doesn't really go triumph because you have to think about like you can't play when it comes to minor runes you can't focus too much on the minor rune you have focus on the overall objective of your champion in and Darius objective is to get on top of you to begin with, not get movement speed after he kills you. Uh so Bazil is very useful for a lot of those ability uh base champions." (01:20:25)
TranscendenceTranscendenceSorcery · 1 mention
  • "So, if you're playing like a champion that really doesn't want to be CCed or slowed, Darius is a great example. But again, because you're competing with every other rune now in the last minor rune, you will often see like Nimbuscloak be taken or transcendence be taken, right? It's competing with every rune now because it's pretty much never taken as a primary choice because of Alacity." (01:28:09)
06

Patch notes

mentions of Darius

No patch-note mentions parsed yet.