
Sudden Impact
Minor · Domination · 7.1e
Mechanics
Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "So, let's say that I'm an assassin. I want to go sudden impact. I want to go tyrant, hubris, or chain assault, and I want to go like eyeball collector, right?" (01:04:36)
- "So that the main issue with cheap shot is where it's located. it's very hard to really make use of it. And then you have sudden impact which pretty much take on all assassins. If you can if your champion uses sudden impact, if you use a dash or whatever, go silent impact because it's a lot of true damage, right? 10 to 80 plus an additional 10 at level five plus an additional 20 at level 9. You gain 10% movement speed for 1.5 seconds." (01:06:31)
- "I don't think they do actually. Zoey might make use of empire attack might make use of sudden impact. Might make use of cheap shot." (01:07:12)
- "They don't go domination, excuse me. And for your last rune, usually with Master Y would you'd rather go overrowth and it's the same thing with or even uh or even domination and get sudden impact instead on Master Yi and Viego, right? That's the main issue." (01:12:21)
