CHAMPIONSViego
Viego
CHAMPION · JUNGLE

Viego

Verified across 3 sourcesLast updated · 2026-05-26
jungleS4 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Um I always struggle to think of like when Leon is S tier and when Leon is S+ tier, but the champion is just very strong. of course, very difficult to master, but the champion is just way too strong to not put into S+ tier in my opinion. Uh Viego, same same uh same thing as well. I think Viego is one of the strongest carries.
itzstu4rt · patch 7.1b · (20:48)
Open questions (4)
  1. 01Possession mechanic — best champions to "steal" with?
  2. 02~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  3. 03Clear pattern (jungle pathing)
  4. 04~~Rune setup~~ — Conqueror confirmed across aggregators + Royal. Empowerment / Dark Harvest alternatives noted by Royal for burst / snowball comps. (2026-05-26)
02

Tier history

4 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1eroyaljungleS−22026-05-17
7.1ditzstu4rtjungleS+·2026-05-08
7.1droyaljungleGOD·2026-05-08
7.1hellsdeviljungleGOD·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR50.63%PR10.53%BR5.00%
Items (in order)
Kraken Slayer
Kraken SlayerDeal bonus physical damage
  • +40 Attack Damage
  • +30% Attack Speed

Cloud Stride: +5% Move Speed.

Bring it Down: Every third attack deals 120-160 () bonus physical damage (110-150 () for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 70%.

2800 gold
Berserker's Greaves
Berserker's GreavesAttack Speed
  • +25% Attack Speed
  • +45 Move Speed.

Blessed Blade: Reduces Attacks restore 10 Health on hit.

900 gold
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Lord Dominik's Regards
Dominik’s RegardsAlready equipped with percentage armor penetration and bonus damage, but lacks durability
  • +25 Attack Damage
  • +36% Armor Penetration
  • +25% Critical Rate

Giant Slayer: Deal bonus damage based on the target’s bonus Health. At 1500 bonus Health, the bonus damage is increased up to 15%.

3300 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Bloodthirster
BloodthirsterIncreases Physical Vamp
  • +55 Attack Damage
  • +250 Max Health
  • +25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Overgrowth
OvergrowthMinor · Resolve

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-junglergg-viego-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games.

Favorable matchups: Zed, Ambessa, Diana, Graves, Jayce, Jarvan IV, Hecarim, Volibear, Ekko, Malphite, Vi, Lillia, Xin Zhao, Master Yi, Dr. Mundo

WR Metaaggregator statspatch 7.1e
WR50.95%BR12.93%
Items (in order)
Kraken Slayer
Kraken SlayerDeal bonus physical damage
  • +40 Attack Damage
  • +30% Attack Speed

Cloud Stride: +5% Move Speed.

Bring it Down: Every third attack deals 120-160 () bonus physical damage (110-150 () for ranged champions), increased by 1% per 1% Health the target is missing, up to an increase of 70%.

2800 gold
Berserker's Greaves
Berserker's GreavesAttack Speed
  • +25% Attack Speed
  • +45 Move Speed.

Blessed Blade: Reduces Attacks restore 10 Health on hit.

900 gold
The Collector
The CollectorExecute low health champions
  • +45 Attack Damage
  • +25% Critical Rate

Killer: +10 Armor Penetration.

Death and Taxes: Dealing damage that would leave an enemy champion below (4% + 2% Critical Rate) of their max Health executes them, permanently increases the max Health percentage execution threshold by 0.1%, and grants 25 bonus gold.

3000 gold
Stasis Enchant
Stasis EnchantTurn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000 gold
Mortal Reminder
Mortal ReminderArmor Penetration (%) and reduced enemy healing
  • +25 Attack Damage
  • +25% Critical Rate
  • +15% Attack Speed

Last Whisper: +30% Armor Penetration. Attacks that Critically Strike gain an additional 6% Armor Penetration.

Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

3300 gold
Bloodthirster
BloodthirsterIncreases Physical Vamp
  • +55 Attack Damage
  • +250 Max Health
  • +25% Critical Rate

Bloody: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

3000 gold
Runes
Conqueror
KeystoneConqueror
ConquerorKeystone

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Brutal
BrutalMinor · Precision

Attacks deal 6 (+ 8% Bonus Attack Damage) bonus adaptive damage to enemy champions.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Coup de Grace
Coup de GraceMinor · Precision

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Legend: Alacrity
Legend: AlacrityMinor · Precision

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashSmiteSmite

Source: [[Sources/web-pages/2026-05-26-wrmeta-viego-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier) · page updated 26 May 2026.

Situational item swaps (explicit):

  • Armor pen vs no-healing teams: Dominik's Regards (replaces Mortal Reminder)
  • Magic resistance: Maw of Malmortius
  • Tankiness: Amaranth's Twinguard or Guardian Angel
  • vs burst: Edge of Night

Extreme threats: Rammus, Lillia, Jax, Olaf, Pantheon, Xin Zhao

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Conqueror (also confirmed by Royal in his 7.1e rune guide — see commentary section below for full context on why Conqueror suits Viego's omnivamp + reset gameplay)
  • Item core: Kraken Slayer → Berserker's Greaves → The Collector (identical first 3 items)
  • Final item: Bloodthirster (both sources agree)
  • Build identity: AD crit/lethality bruiser with omnivamp on Conqueror
  • Both report >50% win rate — aggregators and creators agree Viego is genuinely strong this patch (matches Royal's "rising star" call and HellsDevil's GOD rating)

Where aggregators diverge

  • Item 4: Jungler.GG → Lord Dominik's Regards (more armor pen). WR Meta → Stasis Enchant on boots (defensive utility).
  • Skill order: Jungler.GG goes Q > E > W (E second); WR Meta goes Q > E > W with minimal W investment. Effectively the same E-before-W priority — confirmed across sources.

Why Conqueror specifically (per Royal's rune guide)

See the [[#Royal rune recommendations (7.1e rune guide)]] section below for verbatim Royal quotes — the short version:

  • Conqueror = bonus AD + omnivamp; scales with stack time → fits Viego's "long fight + reset" pattern
  • Empowerment is the alternative if you want burst Viego instead of sustained-fight Viego
  • Dark Harvest is the alternative if your comp is snowball-heavy

Aggregators only surface Conqueror because it's the highest-WR option; Royal explains that Empowerment / Dark Harvest are viable identity-shift alternatives.

04

Commentary

verbatim creator quotes
royalhand-written· Patch 7.1d analysis (Royal)
patch 7.1d

Scope: This section reflects state as-of patch 7.1d per Royal. May be outdated for later patches — see top-level Tier history. "Aatrox, Viego, and Lillia have been popping up as really, really strong picks in the current meta as well." — [[Sources/videos/2026-05-04-royal-tier-list-7.1d|Royal, 7.1d tier list]] (02:42) Why he's GOD in 7.1d: Listed alongside Aatrox and Lillia as a rising-star full-clear jungler in the current scaling-dominant meta.

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "junglers in my opinion. Nidi, Leon, and Viego. Yes, Leon has moved back up into the S+ tier." (20:10) "Um I always struggle to think of like when Leon is S tier and when Leon is S+ tier, but the champion is just very strong. of course, very difficult to master, but the champion is just way too strong to not put into S+ tier in my opinion. Uh Viego, same same uh same thing as well. I think Viego is one of the strongest carries." (20:48) "My go-to ban at the moment when it comes to playing um playing solo Q and playing it ranked. I always ban Viego in every single one of my games. This champion just 1v9s every single game that I see it." (20:59)

itzstu4rtauto· Jungle
patch 7.1b·jungle

junglers in my opinion. Nidi, Leon, and Viego. Yes, Leon has moved back up into the S+ tier.(20:10)

Um I always struggle to think of like when Leon is S tier and when Leon is S+ tier, but the champion is just very strong. of course, very difficult to master, but the champion is just way too strong to not put into S+ tier in my opinion. Uh Viego, same same uh same thing as well. I think Viego is one of the strongest carries.(20:48)

My go-to ban at the moment when it comes to playing um playing solo Q and playing it ranked. I always ban Viego in every single one of my games. This champion just 1v9s every single game that I see it.(20:59)

05

Recommended runes

creator-cited rune picks
ConquerorConquerorCross-path keystone · 2 mentions
  • "If you're pay playing poke champions, you might go for Arcane Comet or Ary based on your champion. If you're playing like bruisers excel on skirmishes, you might go conqueror like lein like a viego or something. But if you want to go full burst viego, then you can go something like empowerment, which is more of a burst rune than conqueror, which likes longer fights. If you're playing something that's snowballs heavy and resets, maybe you want to go dark harvest, right?" (04:41)
  • *"Okay, so Concord gains um we already read the effect 3 to 78 bonus attack damage or 4 to 11 ability power and then for mele champions you get 9% omnivamp while for range you only get 5% omnivamp. So the goal of conqueror is I want to be strong and I want to be strong for a long time, right? I want to stack it up and then have a crazy amount of bonus AD and omnivamp. So bruisers really like conqueror champions like Jarvin Vice and
Sudden ImpactSudden ImpactDomination · 1 mention
  • "They don't go domination, excuse me. And for your last rune, usually with Master Y would you'd rather go overrowth and it's the same thing with or even uh or even domination and get sudden impact instead on Master Yi and Viego, right? That's the main issue." (01:12:21)
Arcane CometArcane CometCross-path keystone · 1 mention
  • "This is more of your identity rune that usually matches very well with your champion. If you're pay playing poke champions, you might go for Arcane Comet or Ary based on your champion. If you're playing like bruisers excel on skirmishes, you might go conqueror like lein like a viego or something." (04:35)
Dark HarvestDark HarvestCross-path keystone · 1 mention
  • "But if you want to go full burst viego, then you can go something like empowerment, which is more of a burst rune than conqueror, which likes longer fights. If you're playing something that's snowballs heavy and resets, maybe you want to go dark harvest, right? This is your champion's identity and will usually be pretty standard." (04:59)
06

Patch notes

mentions of Viego

No patch-note mentions parsed yet.