
Zombie Ward
Minor · Domination · 7.1e
Mechanics
Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "A lot of the times you want to go scorch so you can have a better laning phase so you can get to your late game, right? The you have to think about it like that as well. like you're not taking uh you're not taking for example let's say that you're playing I don't know Ziggs or something and you're going these runes probably not u actually manarchus and you're thinking oh I'm playing against the zed I'm not going to beat him early but I'm still going to go bone plating even though it doesn't give me value early instead of going I don't know you could go domination and go for zombie ward to get more AP for the late game or eyeball collector get more AP for the late game, but your late game is going to be worse if you go this rune because you're going to fall behind in gold and XP because you're playing in Zed and you don't have bone plating. But if you have bone plating, you can survive the lane and have a better late game." (09:57)
- "Then you have the kind of consistency versus high risk, right? There's some higher risk runes that you can take. again, bone plating is more of a safe anti-burst rune if you're playing like an if you're playing a mage, but you can go for like a more greedy rune and go for the zombie ward, right? That falls more on how greedy do I want to be with my rune page." (12:34)
- "Next up, we have the four last runes. Eyeball Collector, genius hunter, lentilus, and zombie ward. So eyeball collector, believe it or not, is completely useless when zombie word exist." (01:13:42)
- "It's a lot easier just take to get eight takedowns. All right, just by contributing just attacking the dragon once and then your jungler finishes off, you get a stack of Um, zombie ward gives value because you keep the zombie ward which has value. Like if the jungler walks by, they have to destroy it. You get you you get info on where the enemy champions are. So if you're not lazy, you just go zombie word, you take uh control word or sweeper and you stack your zombie ward, right? But because people are lazy, they just go collector. And also because in solo queue, people die all the time. But Zombie Ward is just the superior rune. Uh, Ingenious Hunter, gain 20 item abilities for each champion or epic monster takedown score." (01:14:16)
- "So, this is actually super interesting for a lot of supports and a lot of junglers to give you movement speed. However, the main issue with Relentless Hunter is that it's competing against raw damage of zombie ward and eyeball collector, right? Okay. So, like what exactly would you rather have? Would you rather have 40 AP from zombie ward or would you rather have 20 out of combat movement speed? Right. So, Relentless Hunter, I think, just needs a buff or something because it's competing against Zombie Ward, which is just way more stats. Like, there's no champion that really prefers 20 out of combat movement speed and not just way more stats, way more AP or AD, right?" (01:18:51)
- "Even though I think most of the time, do people go sorcer? No, they go domination for the most part. and they go they go gathering storm, but I think you should replace this with um cuz they go for like the zombie ward and they want to get both zombie war and sign impact. But I think you can replace gathering storm with with absolute focus." (01:49:00)

