CHAMPIONSAkali
Akali
CHAMPION · BARON · MID

Akali

Verified across 3 sourcesLast updated · 2026-05-26
baronC5 src
midC5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Yaso more of a mid lane as well, so you can outplay some of these um outplay some of the mages. Same with Akali as well. again struggles a bit more in the top lane, but in the mid lane you can definitely outplay some of these mages. Kenan, again, in my opinion, more of a mid laner than a top laner, but you can use your range ranged range.
itzstu4rt · patch 7.1b · (18:02)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1e in [[#Build (WR Meta, 7.1e)]] (2026-05-26)
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26)
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidB−12026-05-19
7.1ehellsdevilbaronB−32026-05-19
7.1eroyalmidB−12026-05-17
7.1eroyalbaronA=2026-05-17
7.1ditzstu4rtmidA·2026-05-08
7.1ditzstu4rtbaronB·2026-05-08
7.1droyalmidA·2026-05-08
7.1droyalbaronA·2026-05-08
7.1hellsdevilmidA·2026-05-08
7.1hellsdevilbaronS·2026-05-08
03

Builds

1 source
WR Metaaggregator statspatch 7.1e
WR44.69%PR2.50%BR0.29%
Items (in order)
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Crown of the Shattered Queen
Crown of the Shattered QueenBlocks an enemy ability
  • +60 Ability Power
  • +7% Magic Penetration
  • +200 Max Mana
  • +20 Ability Haste

Safeguard: Grant a spell shield that blocks the next hostile ability, reduce incoming damage by 40% for 1s (40s Cooldown).

Poise: AP increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4s.

3000 gold
Runes
Dark Harvest
KeystoneDark Harvest
Dark HarvestKeystone

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.) Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QEW
Spells
FlashFlashBarrierBarrier

Source: [[Sources/web-pages/2026-05-26-wrmeta-akali-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Mercury's Treads (instead of Boots of Mana, situational)
  • Boot enchant: Protobelt Enchant or Stasis Enchant (playstyle / situation)

Extreme threats: Twisted Fate, Galio, Gragas, Akshan, Rumble

04

Commentary

verbatim creator quotes
hellsdevilauto· Auto-extracted commentary (HellsDevil, 7.1)
patch 7.1

Generated by /wr-extract from HellsDevil's patch 7.1 video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1 analysis (HellsDevil) sections above. Mid "These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them." (20:30)

hellsdevilauto· Mid
patch 7.1·mid

These are very very, you know, we have a lot of those champions here. Katarina, Akshan, Irelia, um Akali, the extremely difficult champions that have potential to be, you know, S plus tier, but like I'm rating them for the average Joe. But remember, these champions very good right now if you main them.(20:30)

itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Baron "Yaso more of a mid lane as well, so you can outplay some of these um outplay some of the mages. Same with Akali as well. again struggles a bit more in the top lane, but in the mid lane you can definitely outplay some of these mages. Kenan, again, in my opinion, more of a mid laner than a top laner, but you can use your range ranged range." (18:02) Mid "But the benefit of Kenan is um the early game as soon as you jump in in the early game and you proc electrocute and you try and just auto attack over and over again, you kind of need to get a big lead with Kenan, but that can sometimes be pretty easy. Akali also pretty strong. Um has invisibility with her second ability." (47:34)

itzstu4rtauto· Baron
patch 7.1b·baron

Yaso more of a mid lane as well, so you can outplay some of these um outplay some of the mages. Same with Akali as well. again struggles a bit more in the top lane, but in the mid lane you can definitely outplay some of these mages. Kenan, again, in my opinion, more of a mid laner than a top laner, but you can use your range ranged range.(18:02)

itzstu4rtauto· Mid
patch 7.1b·mid

But the benefit of Kenan is um the early game as soon as you jump in in the early game and you proc electrocute and you try and just auto attack over and over again, you kind of need to get a big lead with Kenan, but that can sometimes be pretty easy. Akali also pretty strong. Um has invisibility with her second ability.(47:34)

hellsdevilauto· Auto-extracted commentary (hellsdevil, 7.1e)
patch 7.1e

Generated by /wr-extract from hellsdevil's patch 7.1e video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1e analysis (hellsdevil) sections above. Mid "Akshan is also surprisingly decent, but very, very, very difficult to play. Um, Akali, same story. Twisted Fate, unfortunately, went down a lot." (18:02)

hellsdevilauto· Mid
patch 7.1e·mid

Akshan is also surprisingly decent, but very, very, very difficult to play. Um, Akali, same story. Twisted Fate, unfortunately, went down a lot.(18:02)

05

Recommended runes

creator-cited rune picks
Bone PlatingBone PlatingResolve · 2 mentions
  • *"A lot of the times you want to go scorch so you can have a better laning phase so you can get to your late game, right? The you have to think about it like that as well. like you're not taking uh you're not taking for example let's say that you're playing I don't know
Second WindSecond WindResolve · 2 mentions
  • "Uh then there's some more obvious runes based on enemy team comp. The most obvious by far is bone plating versus second wind, right? Let's say that you're playing uh Akali mid versus a Fizz, right? Fizz cannot really proc your bone plating unless he goes in on you. So bone plating is really good against Fizz. Second wind, however, will have less value even though you're a mele champion. Mele champions love second wind because they get like the empowered effect. You're not going to get that much value as you would for bone plating." (11:05)
  • "He would rather group and team fight, right? So, second wind is super OP on every melee champion because it gives you an insane amount of health. Uh, and after every trade, you just get insane amount of healing, great sustain lane. Pretty much every champion that goes resolve goes second wind. Bone plating is mostly a rune that you as a minor rune when you're playing against burst or to improve your early game trading. So if you're playing melee, you're pretty much always going second wind. Uh if you're playing ranged, you're going bone plating. And then as a last rune, most of the time you're going bone plating. Even though some champions can go second wind, like a mid lane, Akali, Yasuo type of thing that want a little extra sustain. Uh now in terms of nullifying orb this can be okay in the jungler department right because if you look at the stats right look at you're comparing it to bone plating here right so you have 60 to I didn't really explain what the runes do all right so second one gain five health every 5 seconds after taking damage from an enemy champion regenerate six plus 2% of your missing health over the next 5 seconds this effect is doubled for melee champions so you get an insane amount ount of um healing and sustain throughout the laning phase. After every trade, you heal even more. Second wind will usually heal about 1k. Bone plating usually around 1.2k, but one point but second wind is healing. While bone plating is damage blocked, right? It's different. So for melee champions, you're pretty much always going second wind to help you with a sustain in lane while bone plating is going to be more useful against burst. What you have to keep in mind with bone plating as well is that smart opponents will proc bone plating and then go for the aggressive trade, Uh but both are really really OP." (01:32:57)
06

Patch notes

mentions of Akali

No patch-note mentions parsed yet.