
Second Wind
Minor · Resolve · 7.1e
Mechanics
Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "Uh then there's some more obvious runes based on enemy team comp. The most obvious by far is bone plating versus second wind, right? Let's say that you're playing uh Akali mid versus a Fizz, right? Fizz cannot really proc your bone plating unless he goes in on you. So bone plating is really good against Fizz. Second wind, however, will have less value even though you're a mele champion. Mele champions love second wind because they get like the empowered effect. You're not going to get that much value as you would for bone plating." (11:05)
- "Bone plating might not actually be the choice for that matchup. It might be something like second wind. And that's because zed can proc bone plating very easy." (12:05)
- "Um, he constantly procs it. Next up, we have the two most broken runes in the game, which is second wind and bone plating. And somehow nullifying orb has sneaked right in there." (01:31:56)
- "He would rather group and team fight, right? So, second wind is super OP on every melee champion because it gives you an insane amount of health. Uh, and after every trade, you just get insane amount of healing, great sustain lane. Pretty much every champion that goes resolve goes second wind. Bone plating is mostly a rune that you as a minor rune when you're playing against burst or to improve your early game trading. So if you're playing melee, you're pretty much always going second wind. Uh if you're playing ranged, you're going bone plating. And then as a last rune, most of the time you're going bone plating. Even though some champions can go second wind, like a mid lane, Akali, Yasuo type of thing that want a little extra sustain. Uh now in terms of nullifying orb this can be okay in the jungler department right because if you look at the stats right look at you're comparing it to bone plating here right so you have 60 to I didn't really explain what the runes do all right so second one gain five health every 5 seconds after taking damage from an enemy champion regenerate six plus 2% of your missing health over the next 5 seconds this effect is doubled for melee champions so you get an insane amount ount of um healing and sustain throughout the laning phase. After every trade, you heal even more. Second wind will usually heal about 1k. Bone plating usually around 1.2k, but one point but second wind is healing. While bone plating is damage blocked, right? It's different. So for melee champions, you're pretty much always going second wind to help you with a sustain in lane while bone plating is going to be more useful against burst. What you have to keep in mind with bone plating as well is that smart opponents will proc bone plating and then go for the aggressive trade, Uh but both are really really OP." (01:32:57)
- "Um, right. They're going to go second wind. But if you're playing like a tank or a bruiser and you're going resolve, your room page will look kind of like Um, let's say that you're doing, let's say you're playing like a Riven or something, right? Your room page might look something like this. You're going to take second wind um for those early game trades. So, nullifying orb versus bone plating." (01:35:07)



