CHAMPIONSFizz
Fizz
CHAMPION · JUNGLE · MID

Fizz

Verified across 3 sourcesLast updated · 2026-05-26
jungleC5 src
midB5 src
01

Overview

last updated 2026-05-26
Editor's pick · most-quoted
Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above.
itzstu4rt · patch 7.1b · (36:59)
Open questions (4)
  1. 01~~Build path~~ — answered for 7.1d/e in [[#Build (Jungler.GG, 7.1d)]] and [[#Build (WR Meta, 7.1e)]] (2026-05-26).
  2. 02~~Rune setup~~ — answered alongside builds above (2026-05-26).
  3. 03Power-spike timings
  4. 04Specific matchups
02

Tier history

10 entries · 3 sources · 3 patches
PatchSourceRoleTierΔDateNotes
7.1ehellsdevilmidB=2026-05-19
7.1ehellsdeviljungleA+12026-05-19
7.1eroyalmidA=2026-05-17
7.1eroyaljungleC−12026-05-17
7.1ditzstu4rtmidB·2026-05-08
7.1ditzstu4rtjungleB·2026-05-08
7.1droyalmidA·2026-05-08
7.1droyaljungleB·2026-05-08
7.1hellsdevilmidB·2026-05-08
7.1hellsdeviljungleB·2026-05-08
03

Builds

2 sources + cross-source synthesis
Jungler.GGaggregator statspatch 7.1d
WR48.13%PR3.71%BR6.68%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Mejai's Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Riftmaker
RiftmakerRamping Damage
  • +150 Max Health
  • +80 Ability Power
  • +7% Magic Penetration
  • +15 Ability Haste

Assimilation: +11% Magic Vamp.

Void Corruption: When in combat with champions, gain 1 stack(s) of Corruption every 1 second(s). Each stack of Corruption increases your magic damage dealt by 2.5%, up to 3 stacks. At maximum stacks, the additional damage provided by Corruption becomes true damage.

3300 gold
Runes
Fleet Footwork
KeystoneFleet Footwork
Fleet FootworkKeystone

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Electrocute
ElectrocuteKeystone

PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Transcendence
TranscendenceMinor · Sorcery

Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Cut Down
Cut DownMinor · Precision

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
QWE
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-junglergg-fizz-build-7.1d|Jungler.GG]] · sampling: mid-to-high-elo ranked games. Page surfaces the Fizz mid build.

WR Metaaggregator statspatch 7.1e
WR48.97%PR3.03%BR3.97%
Items (in order)
Lich Bane
Lich BaneAttacks deal bonus damage aster ability casts
  • +80 Ability Power
  • +7% Magic Penetration
  • +10 Ability Haste

Bane: +5% Move Speed.

Spellblade: Using an ability causes the next attack used within 10 seconds to deal bonus magic damage equal to 75% base AD + 50% AP . (1.5s Cooldown) Damage is reduced vs structures.

2800 gold
Boots of Mana
Boots of ManaAbility Power, Magic Penetration, Mana Regeneration
  • +15 Ability Power
  • +100% Mana Regeneration
  • +45 Move Speed.

Magic Break: +8% Magic Penetration.

Equilibrium: Champions without Mana gain 50% bonus health Regen.

Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions.

900 gold
Infinity Orb
Infinity OrbAbilities deal bonus damage
  • +80 Ability Power
  • +7% Magic Penetration

Destiny: +5% Move Speed.

Balanced: +15 Magic Penetration.

Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 () plus 10% to nearby enemies.

2900 gold
Stasis Enchant
Stasis EnchantTurn invulnerable

Stasis (Active): Become invulnerable and untargetable for 2.5 seconds, but unable to move, attack, cast abilities or use items. (120s Cooldown)

1000 gold
Rabadon's Deathcap
Rabadon's DeathcapBoosts Ability Power
  • +100 Ability Power
  • +7% Magic Penetration

Overkill: Increases Ability Power by 20-45%.

3400 gold
Soulstealer
Mejai's SoulstealerTakedowns increase AP
  • +70 Max Health
  • +25 Ability Power
  • +7% Magic Penetration

Glory: Gain up to 30 stacks of Glory after a champion takedown. Melee champions gain 3 stack(s) for each kill and 2 stack(s) for each assist; ranged champions gain 4 stack(s) for each kill and 2 stack(s) for each assist. You lose 10 stack(s) on death.

Fear: Gain 5 AP for every stack of Glory you have. At 10 stack(s) of Glory and above, gain 10% bonus Movement Speed.

1800 gold
Runes
Fleet Footwork
KeystoneFleet Footwork
Fleet FootworkKeystone

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Sudden Impact
Sudden ImpactMinor · Domination

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Chain Assault
Chain AssaultMinor · Domination

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Eyeball Collection
Eyeball Collection

Mechanics not yet captured in the vault.

Bone Plating
Bone PlatingMinor · Resolve

Blocks damage from the next triggering champion attack and 2 more attacks.

Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)

Skill priority
EWQ
Spells
FlashFlashIgniteIgnite

Source: [[Sources/web-pages/2026-05-26-wrmeta-fizz-build-7.1e|WR Meta]] · sampling: Diamond / Master / Challenger (Legendary tier).

Situational item swaps (explicit):

  • Riftmaker — extended fights
  • Oceanid's Trident — vs shields
  • Liandry's Torment — vs tanks
  • Morellonomicon — vs healing

Extreme threats: Gragas, Tristana, Annie, Orianna, Veigar

Build divergence notescross-source synthesis

Consensus across both aggregators

  • Keystone: Fleet Footwork
  • Core items: Lich Bane → Boots of Mana → Infinity Orb (items 1-3 identical), Rabadon's Deathcap and a Soulstealer item also appear in both top-6 lists
  • Summoner spells: Flash + Ignite

Where the aggregators diverge

  • Skill order: Jungler.GG → Q > W > E. WR Meta → E > W > Q. Significant divergence.
  • Item 4: WR Meta slots Stasis Enchant as a core item; Jungler.GG keeps it implicit and runs Rabadon's at slot 4.
  • Item 6: Jungler.GG → Riftmaker (sustain). WR Meta → Soulstealer (snowball) and lists Riftmaker as the explicit "extended fights" swap.
  • Late-game flex: WR Meta enumerates explicit swaps + extreme threats; Jungler.GG publishes one canonical mid build.
04

Commentary

verbatim creator quotes
itzstu4rtauto· Auto-extracted commentary (iTzSTU4RT, 7.1b)
patch 7.1b

Generated by /wr-extract from iTzSTU4RT's patch 7.1b video transcript. Re-running this skill OVERWRITES this section. Promote keepers into your hand-written ## Patch 7.1b analysis (iTzSTU4RT) sections above. Jungle "His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well." (36:00) "Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above." (36:59) "But they they have a lot of tools that they can still perform very well. Um you know Fizz Eko and Dina. I think all these champions can do pretty decent." (37:21)

itzstu4rtauto· Jungle
patch 7.1b·jungle

His oneshot build is not very strong right now. His tanky version of the build is definitely stronger, but he's not as strong of a carry compared to um these other Then moving down into B tier, these are just more of like the unique champions that you can play. the likes of Fura, Ireelia, Yona, um, Darius, you know, Gwen, Fizz, you know, I would say these are more unique. Oh, and Volibear as well.(36:00)

Um and Gwen just has a very very strong late game with how much you're able to farm and you know once you get Nash's Tooth and everything as well. Um and then you have the likes of like Fizz and Ekko which I think might be a bit stronger now because of Lichb Bane. has of course got a nice little buff as well and the same with Diana. These are like Lichbane champions that I don't think are as strong as like Evelyn and Gragas and these other AP champions that I've been talking about above.(36:59)

But they they have a lot of tools that they can still perform very well. Um you know Fizz Eko and Dina. I think all these champions can do pretty decent.(37:21)

05

Recommended runes

creator-cited rune picks
Bone PlatingBone PlatingResolve · 1 mention
  • *"A lot of the times you want to go scorch so you can have a better laning phase so you can get to your late game, right? The you have to think about it like that as well. like you're not taking uh you're not taking for example let's say that you're playing I don't know
Second WindSecond WindResolve · 1 mention
  • "Uh then there's some more obvious runes based on enemy team comp. The most obvious by far is bone plating versus second wind, right? Let's say that you're playing uh Akali mid versus a Fizz, right? Fizz cannot really proc your bone plating unless he goes in on you. So bone plating is really good against Fizz. Second wind, however, will have less value even though you're a mele champion. Mele champions love second wind because they get like the empowered effect. You're not going to get that much value as you would for bone plating." (11:05)
06

Patch notes

mentions of Fizz

No patch-note mentions parsed yet.