
★Arcane Comet
Keystone · Cross-path keystone · 7.1e
Mechanics
Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases. Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power. Cooldown: 16-8 seconds.
Source: wildriftfire.com/rune-list (maintained by iTzSTU4RT, scraped 2026-05-18)
Commentary (7.1e)
- "This is more of your identity rune that usually matches very well with your champion. If you're pay playing poke champions, you might go for Arcane Comet or Ary based on your champion. If you're playing like bruisers excel on skirmishes, you might go conqueror like lein like a viego or something." (04:35)
- "So I like Harry, right? Um let's go for Arcane Comet. So Arcane Comet is the main poke rune damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases." (49:10)
- "Synra can build this sometimes. Oriana can build this sometimes. uh pretty much any champion that can do damage from usually afar and tend to really proc runes like electrocute and doesn't really benefit like usually champions that go arcane comet will either go first strike or arcane comet right that's kind of their decision but most of them they're ranged and they don't get the full benefit of first strike for the gold u so it kind of becomes this question of can you do all of your burst right away like Syndra can, then first strike might make more sense, right? She uses her Q, we al all within first strike, so she gets full value." (50:35)
- "You do kind of the consistent poke damage. That's where Arcane Comet shines the But room do you think Nora prefers? Uh I'm pretty sure it's uh Comet like it can change and can become First Strike, but right now I think Comet is better." (51:42)

